
Big Blue and Yellow
Big Blue and Yellow began life after we worked with Bandai Namco on 11-11: Memories Retold. Once that game was wrapped, they asked us ‘what do you guys want to make next?’.
I tapped up my friend and colleague Rich Webber, who makes these beautiful yet simple characters with so much humour and nuance in the designs, as I thought they would work great in a game.
I believe there is still a real shortage of genuinely mechanically funny (as in, the mechanics are funny, rather than just the writing etc), so we worked up what was original being pitched as ‘INSIDE, but funny’.
Fast forward, and the ambitions had grown but the core pillars of the game still remained the same. Now, we were making a 3D open world adventure game, with a TV series pitch alongside it. The grand plan was to create both in Unreal Engine, and begin opening up the interesting doors of what happens if you make a game and a series in the same engine, all in-house.