# George Henry Rowe > Artist, Video Games, Producer/Director ## Pages - [Refund and Returns Policy](https://georgehenryrowe.co.uk/refund_returns/): Overview Our refund and returns policy lasts 30 days. If 30 days have passed since your purchase, we can’t offer you a full refund or exchange. To be eligible for a return, your item must be unused and in the same condition that you received it. It must also be in the original packaging. Several types of goods are exempt from being returned. Perishable goods such as food, flowers, newspapers or magazines cannot be returned. We also do not accept products that are intimate or sanitary goods, hazardous materials, or flammable liquids or gases. Additional non-returnable items: To complete your return, […] - [My account](https://georgehenryrowe.co.uk/my-account/) - [Checkout](https://georgehenryrowe.co.uk/checkout/) - [Cart](https://georgehenryrowe.co.uk/cart/) - [Shop](https://georgehenryrowe.co.uk/shop/) - [NLPG video](https://georgehenryrowe.co.uk/nlpg-video/): Please watch the video below for some more context and references for my NLPG grant submission. - [PechaKucha Puzzle talk - How Sausages Help You Solve Puzzles - Weenies](https://georgehenryrowe.co.uk/pechakucha-puzzle-talk-weenies/): Thanks for coming to the talk! Here are some more references about weenies, level design, and psycology. A Taxonomy of Weenies (Ghost of Tsushima) – I would also recommend watching the full GDC talk from Parker Hamilton for the best formulation of weenies and leading the player. 35 Ways to Guide the Player – a nice top level breakdown. Invisible Intuition – Guiding the player GDC breakdown by David Shaver Making Your Game Better with Pscycology and Playtesting – Richard Lemarchand talking about how Naughty Dog do it (which is very well!) Theory of Theme Parks – Weenies – a bit […] - [Personal Games](https://georgehenryrowe.co.uk/personal-games/): I’ve also enjoyed the technical side of video games, either when working as a producer/director or tinkering with side projects. Since going on sabbatical, I’ve been starting to build a few small experiences to learn more of the Unreal Engine, to make some strange experiences which I think are less travelled paths in games, and to enjoy myself. - [Home](https://georgehenryrowe.co.uk/): George Henry Rowe – Artist, Video Games, Producer/Director I am an artist and creative technologist, who mixes analogue and computational techniques. I have also been a producer/director for games and interactive projects, and also build my own weird little experiences for fun. (Visuals require JavaScript; links still work.) - [Professional Projects](https://georgehenryrowe.co.uk/professional-projects/): I have worked as a Producer, and more lately Director, for interactive projects for the last 15 years. Starting with Flash games, and then mobile apps, HTML5 digital learning tools, touchscreen installations, PC/Console games, and everything in between. Since 2016, my professional work has mainly been in (AA? iii?) PC and console video games and new IP development. I am a problem solver, and the more I progressed through my career, the more I realised it was the creative problems that I most enjoyed solving, helping guide them towards the vision for the game or project, and getting the best work […] - [Video Games](https://georgehenryrowe.co.uk/video-games/): You can find my professional work as a producer and director in video games on the Professional Projects page. My personal projects you can find on the Personal Games page. - [About](https://georgehenryrowe.co.uk/about/): My name is George, and I am an artist, creative technologist, and video game creator. Having previously worked in games and interactive full-time for the 15 years, I am currently focused on my art practice. I make things with paint, robots, screens, data, LED panels, 3d printers, sensors, plotters, code, game engines, synths, anything really. I am particularly interested in the harmony and tension between people and computers, how we use them, love them and fear them. You can read my full artistic statement here. Sign up to my mailing list for news on art sales, print releases, and info about […] - [Artist](https://georgehenryrowe.co.uk/artist/): George Henry Rowe (me) is an abstract artist and technologist. I explore the relationship between humans, machines and the environment through paintings, interactive and light installations, and other wall based media.  I am interested in the harmony and the tension between the digital and physical in our lives, influenced by the cultural artifacts, memories and shapes of the modern world. I work with data from sound, calculations, and movement, and explore how it can be brought into a physical creative process to add new perspectives. As a painter, I work in the possibilities of combined human and computer creation, combining custom […] - [Blog](https://georgehenryrowe.co.uk/blog/) - [HomeOLD](https://georgehenryrowe.co.uk/home-old/) ## Products - [Bicep Fulfilment Integration Test](https://georgehenryrowe.co.uk/product/bicep-fulfilment-integration-test/) - [Illumination Print - Varnish Version](https://georgehenryrowe.co.uk/product/illumination-print-varnish-version/): Illumination Print - Varnish Version 40 x 50cm Archival quality giclée fine art print on 300gsm Etching Rag, screen printed with mirror varnish. Signed Edition of 25 (15 varnish, 10 foil). Posted from Bristol studio. FREE UK POSTAGE! - [Illumination Print - Foil Version](https://georgehenryrowe.co.uk/product/illumination-print-foil-version/): Illumination Print - Foil Version 40 x 50cm Archival quality giclée fine art print on 300gsm Etching Rag, screen printed with mirror varnish and rainbow foil. Signed Edition of 25 (15 varnish, 10 foil). Posted from Bristol studio. FREE UK POSTAGE! ## Optional - [Agent (MCP protocol)](websites-agents.hostinger.com/georgehenryrowe.co.uk/mcp) [comment]: # (Generated by Hostinger Tools Plugin)